How to Get Realistic RTX Shaders on Bedrock

Published: July 6, 2026 · 5 min read

Minecraft Bedrock Edition on Windows 10/11 has native, hardware-accelerated ray tracing support through NVIDIA RTX. When paired with a PBR (Physically Based Rendering) texture pack, it produces some of the most photorealistic graphics ever seen in a sandbox game — global illumination, reflective puddles, emissive glowing blocks, and accurate soft shadows. Here is how to actually enable and use it.

Hardware Requirements

RTX in Bedrock is not a shader in the traditional sense — it uses your GPU's dedicated ray tracing hardware and is only available on:

  • NVIDIA RTX 20-series, 30-series, or 40-series GPUs (GeForce RTX 2060 or better recommended).
  • Windows 10 version 1903 or later, or Windows 11.
  • Minecraft Bedrock Edition (the Windows 10/11 version from the Microsoft Store or Xbox app, not Java).
  • An RTX-enabled resource pack (a regular resource pack will not enable ray tracing).

AMD and Intel GPUs do not support Bedrock RTX at the time of writing.

Step 1: Install a PBR Resource Pack

You need a resource pack specifically designed for RTX, meaning it includes PBR material maps (height, metallic, roughness, emissive). Several free ones are available on the Minecraft Marketplace and on creator websites. Kelly's RTX, Defined PBR, and UMSOEA are popular free choices. Download the .mcpack file and open it to import it into the game.

Step 2: Create or Load an RTX World

RTX must be enabled per-world. Create a new world and under "Resource Packs," activate your downloaded RTX pack. Then go to Game Settings and scroll until you see the "Ray Tracing" toggle. Enable it. If the toggle is greyed out, either your GPU doesn't support RTX or your resource pack is not a PBR pack.

Performance Tips

Ray tracing is extremely demanding. If you find performance unacceptable, try: lowering the render distance to 8 or fewer chunks; enabling DLSS (available under Video Settings if your GPU supports it) — this can double your frame rate with minimal quality loss; and reducing Render Dragon's upscaling to the "Quality" preset rather than "Ultra Quality."

← Back to Guides Hub